A magnificent enchanted bed in the hall of Canguin, created to test the courage and worthiness of knights.
An enchanted Egyptian ship that sailed through the air and became the cause of one of Merlin's most regrettable actions.
An enchanted sleeping potion draught used by Morgan le Fay to place Sir Alisander into a magical slumber.
Magical boots attributed to Merlin that allowed the wearer to travel immense distances in a single stride.
A cleric associated with one of the Thirteen Treasures of the Island of Britain.
A cursed chest within Dolorous Guard that imprisoned the demonic forces haunting the castle.
A ring taken in ignorance, reflecting Perceval’s first steps into the world of chivalry.
The enchanted stone at the fountain that summons a storm and its guardian knight.


